![]() is a type of monster effect that is Spell Speed 2 (and is the only Spell Speed 2 monster effect)". Perhaps if it had a "you can only activate 1 per turn" clause.įirst, Quick Effects are for monsters only. ![]() Unsure about it as a Continuous Spell because it can be repeatedly popped by a Metalfoe scale, activated (you can still activate it without using the effect AFAIK) and popped again for whatever nefarious purposes, something that isn't possible with their current Spell/Trap support. As for the actual main effect, nobody plays Metamorformation anyway, and considering this card works on all monsters, it might be a nice card to Set with your scales instead of Counter. I think the immediately activating that turn is a bit much, considering you can Belongings it, then when your opponent's about to ABC or something, quickly set it using your Pend Scales ( draw 1 off Electrum), and then they ded.actually that's not too terrible. You have both Graveyard and GY on Revolution's second effect :P Should probably be rephrased to " If this card was not sent to the GY this turn: You can target 1 face-up card you control destroy it, then Set this card from your GY to your side of the field." as all Trap effects are automatically Quick Effects. the condition/activation timing, not the semicolon. Also, just OCG tip, (Quick Effect) goes before the colon of effects, i.e. I think if it applied to non-effect monsters as well, such as most of their Fusions, it would give it just the extra shove it needed to be playable. However, it does provide SS2 popping, both to your cards and your opponent's cards, easily popping your probably previously Set whatever the continuous Trap that grants you a search is called. There's no real benefit to popping it, or the monster it's equipped to, so you don't want to be setting it from your deck while you're comboing. I mean, there's no immediate consistency gain, and it's only really good on the monster's you've just Pend Summoned. Really torn in regards to the usefulness of Retrieval. Not really much to say in regards to this card, other than it dodges Konami's new rules really well. Considering we have Counter and Electrum, it may not have been warranted before MR4, but now that the monsters in the ED are worth much less than they used to, restocking your hand is a major boon. Resilience is helpful, with immediate payoff if you manage to set double scales. Couldn't think of a better more creative effect so it just does what Metamorformation does for normal monsters instead. I'll admit, I did not even know Metamorformation existed. Second effect, not bad that it can recycle itself and once again do the whole "hurting but helping myself" combo with Metalfoes, but shouldn't this clarify from where it can be set? Graveyard, hand, both? Just thought I'd point that out before someone else mentions the idea of this potentially being able to be played from the Deck (which I'm not even sure would be possible). Not sure if this was intentional, just noting this is a less-favorable circumstance that I don't necessarily think would take away from the card if you were to replace it with another beneficial effect. Metalfoes Revolution: First effect, ATK boost is fine but I wonder if you were aware of the conflict between this card and Metamorformation? This card would simultaneously weaken your monster since the field already protects them from opponent card effects, while this protects them from any card effects, nullifying Metamorformation and making it incapable of being affected by your own cards. Metalfoes Retrieval: Ooh, I like this idea, turning the Metalfoes vanillas into basically effect monsters, which I'm assuming was meant to benefit Alkahest and his equip effect? The double-destruction effect is cool and works with Metalfoes, allowing you to nuke your opponent's cards and your own, consequently triggering their own effects. Like you said, a good card for recycling. Metalfoes Resilience: Nice card at first, I thought this was a +2 from your Main Deck every turn, in which case I was like "whoa overpowered", but since this is from your Extra Deck, in which the mechanics of Pendulum Summoning already allow you to spam-summon them from that location if your scales are right, this card doesn't really seem broken to me.
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